![]() * Engine, FuelTank, FuelECU, BrakeECU, Chassis, Steering, CoreAero, Differential, Brake, Tyre, Suspension, Wheel, etc. * Tyre (Front, Rear) - MinGrip, MaxGrip, GripMultiplier Fun stuff if you want ridiculous wheelspin (FPS=2.0) or more severe variation through the fuel mixes, etc. I haven't tried FuelBurnScale at 0.0, but 0.1 even works with FuelPowerScale greater than 1.25. FuelPowerScale can be used similarly to engine_power_scale used in the previous games' ctf files. * FuelECU - FuelBurnScale, FuelPowerScale. Small sample of performance stuff to mess with: erp file to test if the modded files were imported correctly, etc. (EEA) Select "File-Save" to save the updated.(EEA) Select "Archive-Import All" to import the edited.ferrari!!!temp000.C.xml renamed to ferrari!!!temp000.vtf Notepad++ (with compare plugin) is a handy way to compare edited files to a saved default backup, etc. Edit the ferrari!!!temp000.C.xml file using a text editor.xml = Drag & drop the ferrari!!!temp000.vtf file onto EBC (Ego BXML Converter) executable or shortcut. (EEA) Select "Archive-Export All" to extract the contents (to a separate temp folder) = (temp folder)\f1_2015_vehicle_package\teams\ferrari\handling\ferrari!!!temp000.vtf.erp in EEA (Ego ERP Archiver) = \F1 2015\f1_2015_vehicle_package\teams\ferrari\handling\ Taking an ELI5 approach (apologize in advance if it offends anyone). Here's a basic example for editing 2015 Ferrari car performance (which was recently alluded to by Jokubauskas in a recent post). I haven't scrutinized the entire game file structure, but it seems most (if not all). * (optional) Notepad++, Notepad++ Compare plugin You can use Tasev's tools to edit some car performance files. ![]()
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